New: Symbol Browsing (Object Browser, Class View) The current version allows us to display and edit a subset of classic VBP project settings (will probably be extended in future versions). The project properties designer works directly on VBP files (MSBuild project files have only been introduced due to compatibility issues). It integrates with the solution explorer and the code editor having support for syntax highlighting, basic outlining (allows to expand/collapse methods, properties, and types) as well as navigation bar support. The package registers a new language service supporting Visual Basic 6 projects and code files. The project system synchronizes all changes made to a project with the corresponding VBP file this allows us to use this toolset in parallel with the Visual Basic 6 IDE. The import tool creates a new solution and MSBuild compatible projects. This is not a converter nor another VB6 upgrade wizard. The extension adds the VB-CLASSIC menu item to the development environment this menu allows us to load classic VB workspace- and project-files and offers quick access to the extension´s options. The download for Visual Studio 2015 Update 3 can be found here: /vsgallery/00cc8ff8-beb3-4f08-8aa6-59eefba3bb40 What´s in the box? Your feedback is appreciated! License keys can be obtained via the product website at Please use the UserVoice forum at to leave feature requests or report any bugs. This toolset is still under development.Īnd does not claim to be a feature-complete replacement for the classic VB6 IDE. The software is licensed "as-is" and you bear the risk of using it. This is pre-release software that is not intended to be used in a live operating environment. Right now the toolset is still under development and some valuable features are not available yet, but it could already worth it to try. Its intention is to provide better development tools for teams that have to maintain legacy code or working on migration projects. I'm also not sure if this does anything for "big boy" VS or only works with Code.Visual Basic Tools for Visual Studio is a language service extension for Visual Studio 20 allowing us to work on classic Visual Basic projects within Visual Studio. I suspect this is forcing some kind of project file reload, but I'm not sure. From then on out, I can just double-click a script to open it from the project view and Intellisense will be enabled. This time, when VSCode is done loading, Intellisense works for me. In the Project view, right click on the script file and select "Open C# Project" from near the bottom of the menu.(This step may be unnecessary, but I do it every time out of habit.) After VSCode loads all its stuff, notice that Intellisense does not work, and close VSCode again. Double click on the new script file to open it in VSCode.In the Project view, create a new script file.I do not have any Unity-specific VSCode extensions installed, but I don't think they would hurt this. I'm using Visual Studio Code with the C# extension, and have it set as Unity's External Script Editor. (And for my own reference when I inevitably hit this again after a gap in new projects. The fix that I've found is slightly different from anything I'm seeing above, so I thought I'd share it in case it helps anyone else still struggling with this. I use Visual Studio Code and Intellisense is non-functional every time I create a new Unity project lately. In my case, I just installed Unity and Visual Studio Code for the first time a few days ago and I just didn't know about the extra Unity extensions that I REALLY needed. I installed all of the above, and I'm happy now! Two additional optional Unity tools to consider installing: I would've provided links but the Unity Forum marks it as spam.įor me, the Unity Debugger finally fixed it! In addition to the steps listed above in this thread, there is also a Visual Studio marketplace addon that I had to install! Install the following free addon extensions from Visual Studio Marketplace. Unity recognizes that Visual Studio Code is my External Script Editor, but intellisense in Vis Studio Code still does not recognize or provide autocomplete for Unity namespace items.Įdit: After a bit of searching I found the solution! I added the checkboxes to all of them, but it had no impact when I reopened a script through Unity. I didn't have any checkboxes selected under "Generate. I already had Visual Studio Code selected as script editor.
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