![]() ![]() So, the intention was that the impact should be felt through acting, not prompts: if you offended a friend, or if you made a friend joyful, you'll see that through acting.” “We shot everything using performance capture. “We went away from a dialogue from saying ‘so and so will remember that’ because we now have access to technology,” says Frédéric Scheubel, producer at Gearbox Studio Quebec. It just didn’t fit with Gearbox’s vision – even if it is a key trope for games of this ilk. Perhaps the biggest change that she outlined was getting rid of the text prompt in the corner of the screen that tells you ‘ will remember that’. Joyce tells us that, to this end, the team made some pretty big revisions to how the Telltale formula works. “How are we going to scaffold on to that – keep what works, push this genre forward into places it hasn't yet been? To show what more it could do?” Meet Fran, Anu and Octavio: your band of unlikely misfits. We asked ‘how does it work? What are the best practices?’ But, also, then, we want to do something that is special and unique to Gearbox,” says Lin Joyce, head of writing at Gearbox Software. “Working with some key alumni from Telltale, you know, we spent a lot of time talking about his genre. You don’t sell 28 million-plus episodes if there’s something fundamentally wrong with the way your games work, do you? To that end, you can see why Gearbox Software partnered with “key alumni” of the original Telltale Games narrative team revisit one of the most cult titles in the studio’s back catalogue: Tales From the Borderlands. During its height, people loved Telltale because it harkened back to an era of classic, narrative-focused adventure games. ![]() The second season of the Wolf Among Us, as well as a planned Stranger Things game, were cancelled.īut that’s not to say there’s anything wrong with the formula: in fact, quite the opposite is true. As quickly as the world fell in love with the studio, it forgot about it. A series of gaffes soiled the company’s reputation. In trying to recreate the magic of The Walking Dead, Telltale creatively suffocated its staff and homogenised its output. ![]() The studio hit critical mass, and the quality of its games suffered: from 2017 onwards, after a restructuring of the studio that affected the cadence of its releases, the studio fell from grace. Its games were everywhere, all of the time. You couldn’t open a gaming mag (or navigate the homepage of a gaming site) without something from Telltale making itself known. Between 20, the studio churned out a number of games that defined the conversation in gaming. The Walking Dead, Game of Thrones, Batman, The Wolf Among Us, Minecraft, Borderlands, Guardians of the Galaxy… the reign of Telltale Games, at its peak, was truly something to behold. ![]()
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